//eye rorate x(t,q轉動眼睛)(先把攝影機置入物體內的眼睛處,再新增一組input manager的Axis("eyeRotate") transform.Rotate(Input.GetAxis("eyeRotate"), 0, 0); //mouse middle key to control eye Roate transform.Rotate(Input.GetAxis("Mouse ScrollWheel"), 0, 0);