//1.x move(←→移動)(AD移動) //if (Input.GetAxis("Horizontal") !=0) { transform.Translate(r1*Input.GetAxis("Horizontal"), 0, 0); } //2.z move(↑↓移動)(WS移動) //if (Input.GetAxis("Vertical") !=0) { transform.Translate(0, 0, r1*Input.GetAxis("Vertical")); } //3.y jump (space 跳) transform.Translate(0, r1*Input.GetAxis("Jump"), 0); //4.rotate y(e,r轉動身體)(新增一組input manager的Axis("Rotate")) transform.Rotate(0, Input.GetAxis("Rotate"), 0); //5.mouse x move transform.Translate(Input.GetAxis("Mouse X"), 0, 0); //6.mouse z move transform.Translate(0, 0, Input.GetAxis("Mouse Y"));