using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; //1.強迫該程式碼加載的物件,自動加入組件Rigidbody [RequireComponent(typeof(Rigidbody))] public class csMove : MonoBehaviour { Rigidbody myrb; float forceFactor = 20; private void Start() { myrb = this.gameObject.GetComponent(); } public void moveRight() { myrb.AddForce(Vector3.right* forceFactor); } public void moveLeft() { myrb.AddForce(Vector3.left* forceFactor); } public void moveForward() { myrb.AddForce(Vector3.forward * forceFactor); } public void moveBack() { myrb.AddForce(Vector3.back * forceFactor); } }