using System.Collections; using System.Collections.Generic; using UnityEngine; public class enemy_green_Creator : MonoBehaviour { //從asset讀入怪物prefab [Tooltip("enemy_green_prefab")] public GameObject enemy_green_prefab; //在場景建立怪物目錄folder [Tooltip("enemy_green_folder")] public GameObject enemy_green_folder; void Start() { //從0.01s開始,每隔2秒執行函數show() InvokeRepeating("show", 0.01f, 3.0f); } //產生一個怪物物件 void show() { //第二個參數,是enemy_green_folder的transform組件 Instantiate(enemy_green_prefab, enemy_green_folder.transform); } }