using System.Collections; using System.Collections.Generic; using UnityEngine; public class cs02 : MonoBehaviour { void Update() { if(Input.GetMouseButtonDown(0)) { Ray ray1 = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit1; if(Physics.Raycast(ray1,out hit1)==true) { this.gameObject.transform.Translate(0, 0.2f, 0); } } } }