using System.Collections; using System.Collections.Generic; using UnityEngine; public class cs01 : MonoBehaviour { //在plane物件上觸控 private void OnMouseDown() { //發出射線(滑鼠點-camera射線) Ray ray1 = Camera.main.ScreenPointToRay(Input.mousePosition); //宣告碰撞變數 RaycastHit hit1; //判別是否射線碰到物件,發生碰撞了 if(Physics.Raycast(ray1, out hit1)==true) { GameObject.Find("Cylinder").transform.position = hit1.point; } } }