using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.SceneManagement; public class cs01 : MonoBehaviour { public GameObject img1; public void showGameOver() { //1.錯誤做法:不可以直接Find物件。然後再隱藏 // GameObject.Find("Image").SetActive(true); //2.正確做法:用public GameObject img1,讀入後再SetActive(true) img1.SetActive(true); } public void myQuit() { Application.Quit(); EditorApplication.isPlaying = false; } public void myReplay() { SceneManager.LoadScene("SampleScene"); } // 鍵盤控制 void Update() { if(Input.GetKeyDown(KeyCode.E)) { img1.SetActive(true); } else if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene("SampleScene"); } else if (Input.GetKeyDown(KeyCode.R)) { Application.Quit(); EditorApplication.isPlaying = false; } } }