using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor; public class cs02 : MonoBehaviour { public void gotoscene() { SceneManager.LoadScene("s1"); } public void myquit() { Application.Quit(); EditorApplication.isPlaying = false; } private void Update() { if(Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene("s1"); } else if(Input.GetKeyDown(KeyCode.Q)) { Application.Quit(); EditorApplication.isPlaying = false; } } }