using System.Collections; using System.Collections.Generic; using UnityEngine; public class cs01 : MonoBehaviour { //移動放大倍率, 旋轉倍率 float v1 = 1, v2 = 10; void Update() { if(Input.GetKeyDown(KeyCode.D)) //向右 { this.gameObject.transform.Translate(v1, 0, 0); } else if(Input.GetKeyDown(KeyCode.A)) //向左 { this.gameObject.transform.Translate(-v1, 0, 0); } else if (Input.GetKeyDown(KeyCode.W)) //向前 { this.gameObject.transform.Translate(0, 0, v1); } else if (Input.GetKeyDown(KeyCode.S)) //向後 { this.gameObject.transform.Translate(0, 0, -v1); } else if (Input.GetKeyDown(KeyCode.Space)) //跳躍 { this.gameObject.transform.Translate(0, v1, 0); } else if (Input.GetKeyDown(KeyCode.E)) //左轉 { this.gameObject.transform.Rotate(0, -v2, 0); } else if (Input.GetKeyDown(KeyCode.R)) //右轉 { this.gameObject.transform.Rotate(0, v2, 0); } } }