// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class NewClass extends cc.Component { //圖片編號變數 num = 1; //圖片陣列變數 //@property(cc.SpriteFrame) sprfrms:cc.SpriteFrame[] = []; onLoad () { //1.動態讀取resources的多個素材 let self = this; cc.resources.loadDir("plane", cc.SpriteFrame, function(err,assets:[cc.SpriteFrame]){ //動態加載1個圖片的做法 //直接設定組件的spriteframe屬性 //self.getComponent(cc.Sprite).spriteFrame = assets; //動態加載5個圖片的做法 //把多個素材asset[],設定給圖片陣列sprfrm self.sprfrms = assets; }); //2.啟動計時器 this.schedule(this.timer, 0.2); } timer() { //編號+1 this.num += 1; if(this.num >= 6)this.num = 1; //抓取本節點的sprite組件 var comp1 = this.getComponent(cc.Sprite); //設定最新的節點組件的spriteFrame參數(注意:陣列的編號 = 實際數-1) comp1.spriteFrame = this.sprfrms[this.num-1]; } start () { } // update (dt) {} }