// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class NewClass extends cc.Component { // @property(cc.Label) // label: cc.Label = null; // @property // text: string = 'hello'; @property(cc.SpriteFrame) img = []; num = 1; direction:cc.Vec2 = cc.v2(1,0); // LIFE-CYCLE CALLBACKS: onLoad () { this.schedule(this.show, 0.1); cc.systemEvent.on("keydown", this.move, this); } move(e1:cc.Event.EventKeyboard) { if(e1.keyCode==cc.macro.KEY.right) { this.direction = cc.v2(1,0); } else if(e1.keyCode==cc.macro.KEY.left) { this.direction = cc.v2(-1,0); } else if(e1.keyCode==cc.macro.KEY.up) { this.direction = cc.v2(0,1); } else if(e1.keyCode==cc.macro.KEY.down) { this.direction = cc.v2(0,-1); } } show() { this.num += 1; if(this.num == 6) { this.num = 1; } this.node.getComponent(cc.Sprite).spriteFrame = this.img[this.num-1]; } start () { } update (dt) { this.node.x += 5*this.direction.x; this.node.y += 5*this.direction.y; } }